Message boards : Rosetta@home Science : 4.81 allows rotating the protein... anybody try it?
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genes Send message Joined: 8 Oct 05 Posts: 60 Credit: 702,872 RAC: 1,035 |
I saw in one thread that 4.81 allowed you to rotate the native protein molecule, so I tried the obvious - left-click and drag. And yes! it works! OK, is it just me or does it seem that the axis of rotation is fixed? No matter where I click, the molecule rotates about the same fixed point. When I get near the orientation that lines it up with the search result, it goes offscreen. I tried right-clicking, holding ctrl, shift, etc., no difference. Are there other controls I haven't figured out? |
Andrew Send message Joined: 19 Sep 05 Posts: 162 Credit: 105,512 RAC: 0 |
I've found the same thing. And I haven't found any more controls. I think it would have been better to have the fix point of rotation be the center of the protein instead of the bottom right. But then defining what the "center" is, is probably a lot harder than it's worth. :) |
Jack Schonbrun Send message Joined: 1 Nov 05 Posts: 115 Credit: 5,954 RAC: 0 |
I'm glad to see you guys noticed the rotation of the native. It's sort of an documented easter egg until we improve the issues that you saw with the center of rotation. You also might notice that little black outline around the chain doesn't stay in a consistent place and sometimes looks funny. This will be attended too once we are running stably again. |
Andrew Send message Joined: 19 Sep 05 Posts: 162 Credit: 105,512 RAC: 0 |
Nice to know! Thanks Jack. |
genes Send message Joined: 8 Oct 05 Posts: 60 Credit: 702,872 RAC: 1,035 |
I'm glad to see you guys noticed the rotation of the native. It's sort of an documented easter egg until we improve the issues that you saw with the center of rotation. You also might notice that little black outline around the chain doesn't stay in a consistent place and sometimes looks funny. This will be attended too once we are running stably again. Thank you Jack for the great work! It's nice to have the interactive graphics. Yes I see what you mean about the black outline looking funny at certain angles. Kind of looks like you're rotating a 2-D object in 3-D space, then you're seeing it on-edge (some of the segments, anyway). |
Jack Schonbrun Send message Joined: 1 Nov 05 Posts: 115 Credit: 5,954 RAC: 0 |
Thank you Jack for the great work! It's nice to have the interactive graphics. Yes I see what you mean about the black outline looking funny at certain angles. Kind of looks like you're rotating a 2-D object in 3-D space, then you're seeing it on-edge (some of the segments, anyway). David Kim is actually the one who put in the rotation, must give him credit. I hope to fix the lines problem and add some other features over the holidays, but no promises. |
genes Send message Joined: 8 Oct 05 Posts: 60 Credit: 702,872 RAC: 1,035 |
Well, thanks to David Kim as well! You guys are doing super work, and this really helps the visualization a lot. The most important thing, of course, is to make sure the errors get sorted out - we can wait for the graphics fixes. Thanks again :-) -Gene |
David E K Volunteer moderator Project administrator Project developer Project scientist Send message Joined: 1 Jul 05 Posts: 1018 Credit: 4,334,829 RAC: 0 |
We will make the rotation of the native structure centered better and possibly align the structures during the trajectory to make it easier to follow. |
Insidious Send message Joined: 10 Nov 05 Posts: 49 Credit: 604,937 RAC: 0 |
We will make the rotation of the native structure centered better and possibly align the structures during the trajectory to make it easier to follow. Thanks for the update David. I think you would grin to watch me trying to get that thing oriented like I wanted. The Rosetta Rubix Cube.. I thought you just didn't want us to get bored. (kidding) -Sid Proudly crunching with TeAm Anandtech |
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4.81 allows rotating the protein... anybody try it?
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